Becoming the Heroes We’re Supposed To Be, Just in Time for Destiny 2

Destiny’s story wasn’t what you’d call a runaway success when it hit in 2014. If anything, it was a muddle of techno-babble that often forgot to explain itself. With no distinct characters and a tendency to side-line talent (Nathan Fillion was reduced to spouting one-liners), it also felt as if we were skimming over the surface of something deeper. Luckily, those problems are old news. The Taken King added a ‘quest’ system that strung missions together in a more logical fashion, and these steps give in-game blurbs that provide us with more background (not to mention an idea of what’s actually going on). It’s almost worth going back if you felt lost the first time around.

Destiny 2
Become legend, even if you don’t have the foggiest idea what’s going on – concept art by Jamie Jones

I’ve been polishing off leftover missions recently in prep for Destiny 2, and this renewed focus stayed with me. When I originally booted up Bungie’s shooter three years ago, I hadn’t the slightest clue why I was jetting around the galaxy punching aliens in the face. What’s more, Peter Dinklage never failed to spout unintelligible nonsense whenever I thought I was getting the hang of it. Because of this, I focused on finding loot and shooting bad men instead. And not being pushed off cliffs by my Fireteam. Damn it, Shaun.

However, Destiny’s story is miles better than it was back then. Despite sounding like a case of ‘too little too late’, the plot is now much easier to follow. Why are we on the moon, for example? Because a dead Ghost we found up there reveals the Hive’s plan for an invasion of Earth. Each level has been given this kind of exposition.

What’s more, certain missions have been shunted into more appropriate storylines. For instance, the quest that asks you to destroy Crota’s sword has been slotted into The Dark Below. Considering its focus on Crota, that makes a ton more sense. These small touches lift the narrative out of incomprehension.

Don’t get me wrong; it’s still flat and unambitious. Nevertheless, today’s Destiny can at least be followed without the help of a Wiki or doctorate in sci-fi jargon. Considering the fact that Bungie could happily have left it alone, this retcon is something worth applauding.

If you want to take a look at these old missions, check your ‘Abandoned Quests’ board. That’s where I found mine!


We’re More Like Guardians of the Catwalk than Humanity in Destiny: Rise of Iron

Myths have an unhealthy obsession with larger-than-life heroes; they’re jammed full of legendary figures who crusade their way past gruelling odds and save the metaphorical princess while they’re at it. Destiny‘s Iron Lords are no different. When humanity was at its lowest, these impossibly noble warriors stepped forward to shield us from harm. Now we’re following in their footsteps and protecting what’s left of our species. It’s all very inspiring.

The Last City on Earth - a final bastion of hope, light and who knows what else. Concept art by Bungie.
The Last City on Earth – a final bastion of hope, light and who knows what else. Concept art by Bungie.

Yet Destiny never dwells on the people we’re supposed to be looking out for. We know next to nothing about those who live in Earth’s Last City. Don’t get me wrong: putting the spotlight on Guardians is beyond sensible. They’re where the action is. Brought back from the dead to protect what’s left of humanity, they can usually be found saving the world from a millennia-old threat or engaging in spaghetti western shootouts. I couldn’t tell you the first thing about those they’re fighting for, though. This takes the wind out of our sails somewhat. Mel Gibson could screech about freedom for his kin in Braveheart, but the best we can probably manage is ‘loot’.

I wonder what they – the average Joe – think about all this. It’s a rough deal. Aliens, demons and space wizards are a part of their everyday vocabulary. The planet isn’t ours anymore. Very little is. Capping things off is a godly orb (known as the Traveler) that hangs above after giving its life in their defence. I’d pay good money to see what can surprise them these days.

It’s not like we’re going to find out any time soon, however. The only bog-standard humans we meet can be seen mooching around our HQ, the blandly-named Tower. It’s a depressing thought. Humanity beat the odds to create wonders like reconstructive facial surgery and the Hobnob biscuit, but now they’re reduced to sweeping floors.

Their homes aren’t exactly glamorous either. Peering over the Tower’s edge reveals what I’d guess are slums stretching into the distance. Stacked atop one another like cardboard boxes, the conditions down there must be fairly naff. With tight, winding streets and no kind of order to speak of, it’s not dissimilar to the favelas of modern Brazil.

If it’s comparable in more than looks, Destiny’s equivalent probably has minimal sanitation despite running water and electricity. According to a BBC article from 2014, Rio de Janeiro’s biggest shanty town has sewage that ‘flows down a large channel in the middle of houses’.

It’s a stark contrast to the tower-blocks lying just a few miles down the road. A gaping class divide is obvious in Destiny as well. You simply need to look at the skyline. While the foreground is dominated by ugly shacks, the far distance features high rises and skyscrapers. It’s a marriage of insane wealth and crippling poverty.

Predictably, the richest districts lie slap-bang under the Traveler and the ‘shield’ it casts over the city. In a world where suicide and a walk in the countryside are synonymous, it’s easy to see why that’d be a very desirable position. I’d imagine those with power and influence strong-armed their way there. Everyone else had to make do.

Then there’s the infamous criminal element to contend with. Hiding out amongst back alleys and muddled neighbourhoods, gangs run many of those Brazilian streets. I wonder if the Last City is any different. You’d assume these drug lords couldn’t exist under the watch of practically immortal Guardians, but from what I can tell they rarely go down into the urban jungle anyway. There aren’t many reports of them interacting with the population unless civil war or a siege is looming.

As the defenders of a dying race with generations of knowledge at their disposal, you’d expect them to send aid or medical treatment at the very least. What about cobbling together more than a shack for the poorest in Destiny’s society? We’re informed that a subsect of Guardians built great walls surrounding the City, so I’m sure they could manage a four bed semi.

The fact they don’t suggests apathy on their part or a busted society. In Rio there are always stories about police who don’t dare enter certain favelas for fear of gang retribution, and it was only a few years ago that the government set up a ‘police pacification unit’ to force out the criminal element.

This is why visiting the City would be at the top of my Destiny wishlist instead of Neptune or Jupiter. It sounds fascinating (if absurdly dangerous). If nothing else, the game’s fascination with fantasy would make it particularly eye-catching. Beyond sci-fi tropes like neon advertising and glass tower-blocks, drawing on sword-and-sorcery lets you dabble in guilds and dingy inns with grottier patrons. Concept art has hinted at this via cloaked knights and flowing banners, but seeing it brought to life on-screen would add a very different flavour to the game’s already diverse environments.

Seeing it in person would help soothe my conscience, too. Come on: we’ve spent two years ignoring the man on the street in favour of searching for sassy space boots. We’re more like Guardians of the catwalk than humanity.

What do you think? Scribble your thoughts in the comments below and come back every Friday for more. In the meantime, follow me on Twitter @thewordyben

We Really Need to Talk About Destiny: Rise of Iron’s Traveler

There’s something about Destiny’s ping-pong ball from space that gives me the heebie-jeebies. It may sound like I’m putting on a tin foil hat by saying so, but something doesn’t add up about the Traveler. What’s more, veteran developer Bungie (whose résumé includes Halo one through three) have spent the last two years convincing players that our greatest ally is sugar, spice and everything nice. In a nutshell, it’s too good to be true.

If this thing turns out to be evil, the Last City is screwed. Concept art by Bungie.
If this thing turns out to be evil, the Last City is screwed. Concept art by Bungie.

A godlike being with immeasurable power, the Traveler’s spent eons bestowing knowledge and prosperity upon any race it encounters. Earth was just the latest in a long line of hosts. Unfortunately for us, an ancient enemy named ‘the Darkness’ pursued it here and proceeded to beat the snot out of humanity. The Traveler went on to save our bacon at the expense of its own life. As a result of this thoroughly noble sacrifice, players have been putting it back together since Destiny launched in 2014.

A theory that’s been kicking around since then would suggest we’ve got the wrong end of the stick, however. There’s a surprising amount of evidence to suggest that the Traveler isn’t what it makes itself out to be. In fact, we’ve got reason to believe it and the Darkness may be one and the same.

This is an intriguing prospect (if a bit over-dramatic). Doing away with assumptions about the Traveler’s benevolence wouldn’t just napalm everything we’ve learnt up to this point; it’d reinvigorate the game’s story by virtue of being unexpected. Though enjoyable, Destiny’s plot has been a straightforward example of archetypes until now. Performing a heel-turn such as this would catapult it out of clichéd territory and into something else entirely.

Eagle-eyed gamers with a nose for conspiracy have unearthed convincing proof. For a start, some have noted that the Fallen – those four-armed scavengers who wander Russia and the moon – call us ‘the Darkness’ when approached. Secondly, one pointed out that our classes bear traditionally villainous names. Titans were bad news in Greek mythology, Warlocks tend to rely on dark magic and Hunters need no explanation (you can check out the full write-up on Kotaku).

More presciently, we’re an army of the undead. I mean, come on. Every player character (or ‘Guardian’) is a long-dead individual raised to protect humanity. They have no memory of what came before and now serve the Traveler blindly. If this reminds anyone else of Night of the Living Dead, you’re not alone.

In a clever and unexpectedly Biblical move, Bungie may also be drawing inspiration from more than fantasy. As observed by Reddit user MrFlibblesVeryCross, the name Lucifer can be translated as ‘Bringer of Light’ or ‘the Morning Star’. Moreover, the devil is usually portrayed as a being who tempts us by offering great wealth. This sounds familiar.

Unfortunately for Lucifer’s victims, such pleasantries hide something much less palatable. I’m not suggesting the Traveler is Satan, but it’s an interesting comparison nonetheless. As MrFlibbles notes, maybe the greatest trick the devil ever pulled was making us think we were the good guys.

With this in mind, perhaps the fall of humanity was self inflicted. What if it got kick-started when we learned of the Traveler’s duplicity? The game suggests that Rasputin – an age-old super-computer tasked with protecting us – shut itself down due to facing a no-win situation. This would make sense if the Traveler turned against us. Its technology was deeply integrated into our society by then, giving the enemy access to every facet of our culture.

That would explain the robotic race of Exos, too. All we know about their past is that they were forged to fight an unknown war. Could they have been commisioned to battle the Traveler itself? That would explain the necessity for a creation so dangerous.

To summarise, it’s very believable scaremongering. This conspiracy isn’t foolproof though. The theory’s Achille’s Heel are snippets of in-game lore. Rasputin went offline because it detected something approaching ‘outside the solar system’, while the monstrous Hive have records of the Traveler assisting other races before ours. This would suggest that it and the Darkness are two separate entities, supported by a character’s comments about the Traveler having a ‘dark twin’. While you could explain it away with misdirection on Bungie’s part (we’re told the Traveler ran off just prior to and returned during our hour of need, leaving this hypothesis intact), I’ve got an alternative. What if the Traveler was a vanguard for the Darkness? It’d infiltrate our society and ensure its development along a pre-determined route. Then it’d call in backup. That’s the road Mass Effect settled on with its villainous Reapers. I can see the same trick working for Destiny 

Because a ‘the Traveler’s evil’ twist is simply too juicy to pass up. Challenging everything we’ve come to know since launch is a masterstroke. It pumps new life into the narrative by distorting what we always took for granted. Furthermore, it echoes Bioshock’s ‘would you kindly’ revelation. You don’t see it coming, but once the penny drops you won’t notice anything else.

All the setup that’s been left hanging since 2014 puts a final nail in this coffin. We’re told how Osiris (whose disciples run a hard-as-nails multiplayer competition) was banished for asking too many questions about the Traveler. Similarly, a spy network called The Hidden have been toiling away in the shadows for reasons unknown – but it’s related to Osiris. I’m willing to bet they’re unraveling the truth.

Adding fuel to this fire is the fact that three-eyed Eris Morn is counted amongst the Hidden’s number. The Queen of what are essentially space elves suggested she and Eris were working toward some common, mysterious goal during The Taken King expansion.

And while we’re on the subject of the loopy Ms. Morn, she’s not the only sketchy Guardian out there. Something’s clearly up with the Speaker, designated mouthpiece of the Traveler and voiced by Bill Nighy. When he’s not muttering creepy promises he’s insisting we go out and murder every alien in sight. There’s no explanation given for this killing spree; we’re just supposed to take it at face value that these creatures deserve to be wiped out. Although they give as good as they get, we’re being asked to commit genocide one minion at a time.

There’s also the rumour of cut storylines, of course. Shortly after the game launched, reports surfaced about a demo version of Destiny that revealed the Traveler’s evil much sooner. The game’s final stage – dubbed the Black Garden – would have probably taken place within the Traveler itself. There are still traces of this plot out in the ether if you’ve got time to find them; trailers exist where you can see familiar faces in very different roles. This includes the elf-queen’s brother, a man who once helped players fight the Traveler before he was repurposed in the end product.

To wrap up, you can see why Bungie would change its mind on the speed of this reveal. Ignore the fact that there are a good eight years of Destiny yet to come. It’s too intriguing a story to rush through. Because something unpleasant is clearly on its way, no matter the Traveler’s role; all we can do now is wait for the other foot to drop.